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Xiaomi is also involved in the benchmark issue: it "optimises" its phones to achieve better results in benchmarks.

The news comes from a tweet by John Poole, developer of GeekBench, a popular benchmarking platform. In the tweets, Poole stated that the Chinese tech giant's devices will be judged on their performance based on application identifiers.

In other words, performance depends on the type of application running on the device. When you run a benchmark application, it takes advantage of the phone's performance to get the best possible results in the rankings. However, in everyday use, the device will not achieve the huge performance promised.

If you are interested in the reasons for this, I suggest this video, where you can find out in detail why:

In short, phones can do more on paper than the system allows in practice. It maximises performance in benchmarks, limits performance in other activities. Why? Because if it didn't, the phone would get hot and the battery life would be very short. This is bad, because you don't get the promised performance, but it's also good, because at least they can last 1 or 2 days on a charge.

Poole used a Xiaomi 11 and found that the GeekBench scores differed when the GeekBench the normal version, and when he renamed the app Fortnite.

In the single-core tests, the device scores were about 30 percent lower in the GeekBench disguised version than in the original. Meanwhile, the multi-core tests also showed scores about 15 percent lower. He even shared a comparison between the two tests, which are currently listed on the GeekBench website. Notably, this wasn't the only instance where performance was adjusted.

The problem doesn't just affect Fortnite. The same performance adjustment seems to be observed in other games, such as Genshin Impact. This means that Xiaomi has built in controls into its devices to boost benchmark scores and showcase the raw performance of its smartphones, but in real life, this performance drops significantly.

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